stellaris plasma thrower. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). stellaris plasma thrower

 
 Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range)stellaris plasma thrower io, really simple chart making site

The best weapon vrs Armor is Plasma 3. Ship designer. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. the Unbidden. There is so much of it, and the only weapons with over +50% vs armor are Plasma Throwers (which have really significant downsides, like -75% Shield damage and lower overall damage, low accuracy and tracking, and a high power cost) and the Tachyon Lance (an X-slot weapon). Ships. Creating ships. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. ParasiteX May 21, 2017 @ 2:55am. ; About Stellaris Wiki; Mobile viewAt the same time you can devellop a new medium ranged station using the rail guns, another one using the plasma thrower and so on. (In addition to torpedos and. This article is for the PC version of Stellaris only. Jun 1, 2016 2 12. UV Laser). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Two doomstacks in the war, one consisting of the federation fleet, a second from the strongest member of the federation (ketlings). The middle large sockets are usually 2 kinetic artillery, coupled with one neutron launcher. As it says. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Overview Edit. Core components. My current income is 400 energy and 900 minerals. Technology weight modifiers summary. Against the balanced target, the PC is doing effectively 57% of the GL's damage (the 25% vs. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. With energy weapons. starrynite120 May 21, 2017 @ 2:44am. Welcome to this Stellaris build guide featuring the "Big Pharma Megacorp" with an overtuned rush for Ecumenopolis and maximum population growth! In this play. Below are some things to consider when trying to figure out how to build strike craft in stellaris. Strike craft hits small a lot of times. . 报警机器人 于6年前 修改了 此页面。. Ship designer. Missile Defense. So I am going to try again, aiming for feder. Store Mods Forum Launcher Mods Forum LauncherEnergy-eating plasma beings would be a bit redundant with that. 3 Arc Emitter 2. in the end i think plasma may still be better overall but gammas are probably worth including in some respect. As it says. However, as this post shows, choosing between the two weapons is a. I'm not sure if more weapons are affected, but for sure that ones makes my game crash. Ship designer. 200% damage against shield. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. AI that prefers explosive weapons will favor M slots over S slots if it has swarmers that are of the same tech tier or higer than its regular missiles. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters: tech_arc_emitter_2: Focused Arc Emitters: tech. Weapon components. The blue weapon is a tachyon lance, at the end of the laser tech tree. . Any tips on what situation/role which weapon class wins out?Stellaris Wiki Active Wikis. Intercepting the missiles is one thing, and as your fleets close distance you will shoot down less and less of them as missiles work even better close range than they do from a distance. Ships. Against the balanced target, the PC is doing effectively 57% of the GL's damage (the 25% vs. Ships. Cost: 12000, Weight: 35. energy weapons are ok, but mostly situational (you should only ever use plasma throwers vs armor and neutron torpedoes vs shields), and you really can't go wrong with kinetic. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point. When in doubt, monobuild rail. Lasers on the other hand are required to unlock. The Plasma thrower line is analogous to the Autocannon line. io, really simple chart making site. As it says. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;Paradox. Weapon components. Any tips on what situation/role which weapon class wins out?As it says. Ships. Ships. Until you get Torpedo. However, the multiplicative bonus against larger ships is only 50% and they have -20% Armor damage compared to the devastator torps 100% multiplicative bonus and +50% Armor damage. ; About Stellaris Wiki; Mobile viewCarrier cruiser spam is exceptionally powerful mid-game if the enemy doesn’t have any screeners, I find. Prethoryn too time-consuming and boring. Crystal shard throwers aren't obtainable anymore. When setting your defence stations up to deal with long range (hangar, missiles / torps, L-slot weapon), medium range (M-slot weapons like plasma thrower, auto-gun / rail gun - no wait, not those as you didn't want more guns - laster) and short range (point-defence / flak, all the other weapons including missiles) you will be able to fight your. I personally like to make separate fleets based on engagement range, as well, but I don't know how others view the strategy. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 花费:17. I'm *very* new to Stellaris modding and modding in general, so if you find any bugs, please let me know. No name yet: fanatic militarist, egalitarian aquatics. These days plasma is more of a specialist weapon, can be very useful in combination with other weapons and circumstances but is hardly something you want to go all-in on to the exclusion of anything else. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Pvp is played mostly with destroyers and some cruisers. Weapon components. 9] This mod aims to increase the individuality of empires while maintaining the highest possible level of compatibility with other mods and without changing how weapons work. #1. 0%. So just get blue lasers and go. the Unbidden. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Ship designer. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. Any tips on what situation/role which weapon class wins out?As it says. Number 2 (and most important): if you haven’t considered increasing range (through admirals, juggernauts, doctrine, ship computers,. Crystalline Shards worth it? Thread starter Lamahorse; Start date May 10,. Stellaris Wiki Active Wikis. Tinca12. TheMoe Colonel. Missiles have it the worst (Countered by Flak and point defense) with the exception to the energy torpedos. 9, where plasma is slightly OP due to all weapons and armor working differently back then. 3. This article is for the PC version of Stellaris only. Those beats all anti-armor weapon in damage, and dps. If you are lazy you can make an anti missle laser driver ship. Beat the Unbidden and be the story of century. Content is available under Attribution-ShareAlike 3. Well if you have shield bypassing torpedoes and armour bypassing plasma throwers, your plasma throwers will still need to burn through their shields before they can actually do damage top their. 1. Ship. #2. 6 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? Yes Please. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Stellaris Wiki Active Wikis. 3. This page was last edited on 14 October 2017, at 11:48. Ship. 1. Ship designer. While a Protectorate, their Overlord gets a slight bonus to Influence. 3 Matter Disintegrator 2. Subscribe to download. As it says. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. This article is for the PC version of Stellaris only. Ship. So you have to get them anyways. autocannons and sometimes plasma throwers. Report. Or press both at the same time for Maximum Incineration Mode. 96 days; Vanilla Autocannons (4x S only) are even worse, taking 112. Core components. 392K subscribers in the Stellaris community. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. bigger and bigger mass throwers and making it less of a Rock Paper Scissors would enhance the game I feel. -Vassals donate fleet cap to you, they follow you into any war. 对该项目的细节说明请添加至相关页面. Easy, plasma. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Do not drop the PD destroyers, spiritualist FEs got some missles on their ships, with a few PD destroysers you negate that damage completely (also throw in some flak to counter their strike crafts). Core components. full armor damage. my default fleet in the middle game was: 3 battleships. Plasma and Coilguns are early-game tech that's holding back this ship design. Disruptors I mostly don't use unless. The thing is the plasma throwers rate of fire has a huge hidden effect on your dps. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Same here. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago 'Slow' projectile attacks like plasma are still fully calculated the instant they fire; although the graphic takes time to make it to the target, the damage. Core components. 1. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. They're basically first in, most likely to die, but should get shields down fast enough before they do so that my battleships will rip the enemy apart. Core components. Core components. So, after 600 hours of playing this game, I've finally gotten the Prethoryn Swarm as my crisis! This has been a long-time coming because of just how hard it is to get the Swarm. 1. AI that prefers energy or kinetic weapons will favor M slots over S slots until it researches Autocannons or Plasma Throwers technology. IrkenBot • 3 yr. The plasma throwers will wipe any destroyers and cruisers if you’re using a combat computer and A slots that boost accuracy, while the strikecraft can handle corvettes. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why. So, I researched plasma throwers and disrupters. Weapon components. . 伤害:12-25. I just tested out accuracy in patch 1. Store Mods Forum Launcher Mods Forum LauncherDroid manufactured for battle without any discernible emotion. © Valve Corporation. A searchable list of all technology codes from Stellaris. For mods: Paracausal (Sal 3) Not really worth the points, very few things can resist burn anyway. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Ищете полный перечень рабочих читов на игру Stellaris? На нашем сайте собраны все существующие коды и различные хитрости к ней. Most important question is what was the loadout on the enemy Corvettes. 75% accuracy. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 136. These IDs are usually used with the research_technology tech ID command. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. They cannot claim systems or engage in. Ship designer. The best weapons are a combination of driver and lasers. Weapon components. Ship. For M, S and L slots separately. More information can be found in Stellaris Dev Diary #293. Usually once you get tier two plasma, and special resource you should put laser research on the backburner. If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. 2. draw. Vendors start selling plasma guns starting at level 16. Plasma is better against all things except corvettes. Tier 0 is used for starting technologies. Ship. The last time I used anything other than what you described* was when I got the Null Void on my first colony. For M, S and L slots separately. This article is for the PC version of Stellaris only. Any tips on what situation/role which weapon class wins out?Nebula systems look amazing now! : r/Stellaris. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Core components. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. 0 unless otherwise noted. This page was last edited on 14 October 2017, at 11:48. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. It's good by itself, but doesn't lead to other more advanced weapons. Ive found lasers are good on their own, however plasma is best paired with kinetic shield strippers. Stellaris. FE/AE and the Contingency are the best examples for this. Ship designer. This Weapon MUST have a Flamer Barrel or it will no longer be a Plasma Thrower. This article is for the PC version of Stellaris only. small plasma cannon + neutron torpedo destroyer 1:3 guardia PD + 1 plasma cannon + 1 phased distuptor cruiser 1:3 large plasma thrower + 1 phased distuptor BS 1: 1 arc emitter + 2 plasma cannons+1 phased distruptor +2 PD < > Showing 1-10 of 10 comments416K subscribers in the Stellaris community. Tier 0 is used for starting technologies. No matter how many singular fleets I defeat, the systems that matter always maintain an enormous force which is impossible to defeat. Doctrine: Fluid Fleet Templates. Granting a lot chance for disengage. Core components. 4 Lance 2. Stellaris Wiki Active Wikis. Easy, plasma. plasma cannon is better but costs more power. #footer_privacy_policy | #footer. Also while playing against starnet fleets, me with lancer and they with giga canons i got obligatet verry hard. The plasma throwers will wipe any destroyers and cruisers if you’re using a combat computer and A slots that boost accuracy, while the strikecraft can handle corvettes. 7. Lasers are more accurate but plasma does way more damage. 18 less) and 5. I upgraded my ships after researching the plasma thrower, and my fleets' firepower dropped from 9K to 8K. The Kinetic Battery is L slot only and basically a good sidegrade for Mass Drivers Gauss Cannon has 14. and many corvettes (to fill in). Lasers are usefull to unlock Tachyon lancers. e. 2. duelchaos. As for the main station itself, it seems to me the AI is always picking a combination of missiles, lasers, disruptors, kinetic weapons like the railgun and plasma throwers; most of them are in the medium range. Neutronium armor and the crystal plating in A slot. 415K subscribers in the Stellaris community. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…How to get an independence from your overlord. Description: Separate Plasma Cutter Mode (Left Click) and Flame Thrower Mode (Right Click). Hence we can look at the coverage that these two ships of the line carry: The hybrid bomber class deals better with a spread of enemies at low numbers, but performs poorly when outnumbered by escorts. Ship designer. increases chance of technologies from given category. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Makes them able to get through both armour and shields. 2 Particle Launcher 2. thank you mod is great ;) thank you so much! Depends on what part of the game you mean early game before shields lasers mid game ballistics late game a combo of the 2 with kinetic artillery and plasma throwers or whatever the t3 version I’d start with lasers then immediately research into kinetic along with deflectors The only counterargument I have is that since armor piercing weapons heavily favor larger modules I believe that fleet wise there is more benefit to outfitting cruisers with, for example, plasma throwers, and using disruptors on corvette/destroyer S slots where they hit mildly less than cloud lighting (10. Business, Economics, and Finance. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. I decided to compare 4 main types of weapon against each other on same ship designs. Best all purpose weapons are arguably kinetics. As it says. Ship designer. If your shields and armor can take it, good. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. As long as you bring anti-shield stuff too. Weapon components. They are extremely effective against shields but highly ineffective against armor. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Maybe there is something I am missing, like certain tech paths that only open up after you research into certain Monster's techs, because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and. 3 "Battlestar" class battleships, Spinal mounted Tachyon lance, carrier core with lvl 3 fighters and guardian defense turrets, with small plasma cannons, and an artillery aft with a Neutron launcher Rest of the fleet are "Devastator" class battleships, Spinal Tacyhon mount with 4x Neutron launchers. Enter the name of a technology to filter the entries in the table. Weapon components. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Best all purpose weapons are arguably kinetics. Once in combat, strike craft leave the hangars and fly to their target, from which they utilize their short firing range. 2. 034. 4. Ship designer. Ship designer. Crystal shard throwers aren't obtainable anymore. This article is for the PC version of Stellaris only. My New Conclusions: Number 1: You might have underestimated power of neutron launchers to kill ships before they disengage; not a single kinetic battleship had disengaged in the first 20 tests when they won. • 1 yr. Stellaris 2. Any tips on what situation/role which weapon class wins out?I decided to compare 4 main types of weapon against each other on same ship designs. g. Gubernator Sep 24 @ 2:11amHey, Stellaris Xbox One player here and recently I've been wanting to put a bullet in my head. With energy weapons. 35 av dmg, 85 range, 67%. And Large Plasma is no better. 类型:即时. 2. Description [3. I use plasma on my corvette swarms. Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. my default fleet in the middle game was: 3 battleships. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. If you are lazy you can make an anti missle laser driver ship. 0 by ramming identical corvette fleets at each other and I'm getting unexpected results. It has extremely high hull and point-defenses,. Because of that, the Plasma thrower Can't be improved much more. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 13 Badges. Less dps than plasma and coils, but coils can be intercepted, and both coils and plasma can be blocked entirely by armor -- while lasers ignore armor at certain range. As it says. It does better damage and penetration. If you go disruptors and missiles though, a few carriers go along just fine. 类型:能量. Stellaris. Phase-ready (Nap 2) Flinging plasma through walls is some fun jank, but again probably not worth the effort. 170. it's pretty easy to unlock their final tier by early midgame, since i don't waste engineering on researching new ship types). 能源消耗:-34. i take these over the standard missiles/lasers/MA because they only have two upgrades. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 0 day cooldown. If you don’t have yet the neutron launchers plasma it’s a good alternative, as far as metà ship design go, you are gonna want some battleships with X tachyon lance, and the rest of L weapons neutrons You might wanna put in your fleet a few carrier battleships too (useful against swarm fleets and for survivability) with X slot tachyon lance, carrier core, and finally an L slot where to put. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. This article is for the PC version of Stellaris only. Each fleet has: From personal experiance: Early game: 5 lasers, 5 drives, 5 missle, 5 anti missle. Holy F***!!! Nebula systems look amazing now! It doesn't appear just to be an image, it does have a 3D quality to it in-game. Content is available under Attribution-ShareAlike 3. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. It's the only weapon with less than 100 range to have a minimum range, and most weapons with minimum range have 120 or more maximum. Ships. Stellaris Wiki Active Wikis. Too bad. Focused Arc Emitters. Plasma thrower is better against armour by tiny 0. 1 Anti-Armor 2. Make sure you have Gamma Lasers and Gauss, also research the lower tier weapons as they access some of the others. When would I use a laser instead of a plasma thrower? Right now I use lasers for smaller ships only because I like the way they look in combat. Al has major fetish for point defence. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. CryptoStellaris' primary energy weapons begin with the red laser and progress through blue, UV, Xray and finish on gamma. Still learning combat and I thought I had decent missile defense. Stellaris Wiki Active Wikis. I think the main question is: is 2x autocannon 1x plasma better than just mass missiles on your corvettes? Because if it isn't, then the autocannons and plasma throwers are just wasted research. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. On paper, the scourge missiles have a much smaller cooldown, better tracking, speed and range. Ship. 2. This article is for the PC version of Stellaris only. Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. But combined with plasma, neutron or lances it is a really useful weapon. L-slot weapon), medium range (M-slot weapons like plasma thrower, auto-gun / rail gun - no wait, not those as you didn't want more guns - laster) and short range (point-defence / flak, all the other weapons including missiles) you. Ship designer. Any tips on what situation/role which weapon class wins out?As it says. These sorts of builds allow for a respectable scope of damage against balanced ships, and can be very easily adjusted to fair better against heavily shielded, or entirely unshielded opponents. Alternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). I basically googled what counters what, and I suggest you do the same. That way, you have significant bonuses against all three 'health bars' of a fleet. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. If you only have lasers at least get something that is good vs shields. ago. It has higher armor penetration, which will lead to probably more damage. Plasma is an evolutionary dead end. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Oherwise your fleet will melt before even getting a chance to properly damage the enemy. shields) and have longer range than plasma at all sizes. Two autocannons and a plasma weapon. This is a searchable and complete list of Stellaris technologies and their IDs. shields) and have longer range than plasma at all sizes. This article is for the PC version of Stellaris only. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Ship. 0 open-beta-2 (df65)] Autodesign arms bastion citadel with t1 kinetics instead of swarmer missiles or plasma throwers Game Version Orion v3. Military Theory (Tier 4) Cost: 6000, Weight: 45This article is for the PC version of Stellaris only. Ship designer. 4. #footer_privacy_policy | #footer. I really enjoyed my artillery fests but that playstyle is ded now. The red sensors with antimatter reactors and blue thrusters with level 3 hyperdrive. As it says. 47. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Stellaris Wiki Active Wikis. As it says. Nov 9, 2023So far I've been looking at combining disruptors and plasma throwers-- would this be more effective than purely plasma throwers, despite the lower damage rating? And what. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. 4. Cost more. Stellaris Wiki Active Wikis. Stellaris Wiki Active Wikis. Minimum range combined with firing arc is a horrible concept. This makes this legendary plasma thrower ideal against large foes like Deathclaws rather than hordes of weaker ones. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Ship designer. Make sure you have Gamma Lasers and Gauss, also research the lower tier weapons as they access some of the others. This article is for the PC version of Stellaris only. Legendary plasma guns start. This article is for the PC version of Stellaris only. 18 days - but if you allow for an M. The only counterargument I have is that since armor piercing weapons heavily favor larger modules I believe that fleet wise there is more benefit to outfitting cruisers with, for example, plasma throwers, and using disruptors on corvette/destroyer S slots where they hit mildly less than cloud lighting (10. 6M Plasma Cruiser - proof.